Separating our conversations about school shootings from our conversations about video games will improve our approach to both.
The new documentary Netizens offers an intimate look at how cyber harassment has affected the lives of three women.
The debate over the potentially troubling effects of these massively popular games continues.
You don't have to personally play violent video games to experience their negative effects.
New research suggests they are a destructive diversion.
Even if you get into a gunfight in a virtual fast-food restaurant, you're not likely to remember it was a McDonald's.
New research finds words or images depicting violent human-on-human contact increase one's likelihood of cheating for monetary gain.
A famous professional video-game player on the Internet, Tom Burke has made waves for treating his passion like a full-time job. Does that make him a sellout?
Gamers have found a way to get a younger generation excited about raising millions for charity. And they don’t even need to put down their controllers.
Neuroscientists say the timeless video game's challenging visual and spatial attributes may block unwanted memories.
There’s a lot of comfort to be found in virtual worlds.
On this charged issue, a team of researchers comes to the opposite conclusion of some of their colleagues.
Gamergate is a cautionary tale that may dampen others’ willingness to speak out, but the problems of video game misogyny and the online harassment of women are more visible than ever.
It’s not just for gaming. Cheap and accessible virtual reality will soon change how we look at just about everything, and this group of novelists, artists, and designers are leading the way.
Research suggests highly skilled players who achieve a "flow state" are buffered against the games' negative psychological impact.
New research from Germany helps explain why people attempt to discredit scientific findings in online comments.
Players of an online survival game expressed guilt for killing, but less so for non-lethal actions that would result in a character’s death.
But even with odd experiments and disparate conclusions, researchers are edging closer to a more nuanced idea of how they change our behavior.
You know the $21 billion mobile gaming industry you contributed to by purchasing the latest iteration of Angry Birds? Look to it for clues about how we’ll soon consume all digital content.
In an effort to unseat Nintendo, the company of Sonic tried to offer an alternative to their competitor's family-friendly image. It worked—and then some.
As part of our week-long series on booms and busts, Jamie Wiebe considers the contenders for the casual gaming crown. Since the early days of Nintendo, the games you play have been secondary to the systems you play them on. And now, the options seem limitless.